Part mods - At certain size default parts are just too small. Note: All suggested mods are either working in KSP 1.1 or will be updated shortly, are in active development and work fine on 10 year old laptop ) RCS Build Aid - Allows for correct usage of RCS without wild guessing its positions.Do not fell bad for using it, we use autopilot since Sputnik ) Comes with quite good ascent autopilot, which you can further edit on your own. Precise maneuver nodes, precise maneuver execution. MechJeb - Humans are inherently imprecise controllers.Kerbal Engineer Redux - DeltaV, thrust ratio, dry mass, atmospheric and vacuum readout, and more.However there are several mods that will greatly help with engineering: Numbers and equations are bothersome to extract from game and online tools tend to be obsolete. KSP "physics" is quite different from real world, so real tools are mostly useless. Doing rocket math on your own is a waste of time. Think big, think boosters.Įngineering mods - Knowing how to do rocket math is good. Imagination - you are leaving area of sane engineering, there is no connection to real life rockets anymore. What do I need to design good Heavy Lifter rocket? you start using cheatsengineering to combat game limitations.Weight cost in structural elements for humongous rockets can be higher than few empty fuel tanks. When engine is big enough, even barn doors will fly. thrust become more important than aerodynamic shape.thrust become more important than fuel efficiency when you launch Titanic sized payload.60 tones is quite big, but not yet spectacular. Its not space station module, its whole station. ![]() cargo size, its big, its ridiculously big.It is impossible to give precise cutaway point for heavy rocket, but there are several properties you might notice in them:
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